What Shall We Make?
“Let’s make a website” doesn’t mean what it used to: the good old point-and-click interface is starting to look mighty quaint. Suddenly sites and apps can talk, listen, see, and sense. Backed by data mining and machine learning, they can predict our needs before we even know to ask.
These interfaces are no longer limited to the screen, either, as objects, places, and even our bodies are lighting up with digital smarts. The tools are here, and it’s time for us to up our game.
Take a practical tour of how you can apply these emerging techniques and interactions to your own digital services right now. Learn not only what you might make, but also to ask why. To what end? To whose benefit?
As our interfaces become more intimate, more knowing, more ubiquitous, designers have fresh obligations to create experiences that are both meaningful and respectful. So, friends: what shall we make today?
Design for What’s Next
Spend a day exploring the web’s emerging interactions and how you can put them to work today. Your guide is designer Josh Clark, author of Designing for Touch and ambassador of the near future.
The day begins with a survey of familiar platforms—desktop and mobile—to uncover the new solutions that are replacing yesterday’s best practices.
From there, we’ll move into newer design tools—speech, bots, physical interfaces, artificial intelligence, and more—to see how these fresh-from-the-future technologies fit into your everyday products and processes.
You’ll learn the tools and techniques for prototyping and launching these new interfaces, but you’ll also learn the answers to foundational questions for all your projects:
- How do you evaluate new technologies?
- What’s the best way to gently introduce them to your organization and to your audience?
- What’s the role of user research and prototypes?
- How can play and experimentation lead to actual product?
- What are designers’ responsibilities when rolling out new tech—and how do you support audiences that haven’t yet adopted the fresh and fancy?
You’ll leave the day inspired to create—and armed for action.
Josh Clark is founder of Big Medium, a design agency specializing in connected devices, mobile experiences, and responsive web design. His clients include Samsung, Time Inc, TechCrunch, Entertainment Weekly, eBay, O’Reilly Media, and many others.
Josh has written several books, including “Designing for Touch” (A Book Apart, 2015) and “Tapworthy: Designing Great iPhone Apps” (O’Reilly, 2010). He speaks around the world about what’s next for digital interfaces.
Before the internet swallowed him up, Josh was a producer of national PBS programs at Boston’s WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show.
In 1996, he created the uberpopular “Couch-to-5K” (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no pain.)
Josh on the web