3 Days. 16 talks. 3 Workshops. And a Party.
Day 2 — Conference talks
Coffee + Registration
People First. Designing Facebook Spaces.
With Virtual Reality, we have an opportunity to build a first people centered platform. If for decades the computers and smartphones have been organized around applications, in VR we can switch that around entirely and design experiences where people are at the core, and then build utility and services on top.
VR is the next big leap for connecting and bringing people together. It has the power to connect people across time and distances in a new powerful way that makes you feel like you are right next to that person.
That’s exactly what we’ve been trying to do with the first product we’ve built, Facebook Spaces. With Facebook Spaces you can be with your friends and feel like you’re in the same room, even if you’re thousands of miles away from each other. Everyone has an avatar, and sits around a virtual table. That’s the core of the experience. People. Nothing is more important in Spaces than the people you’re with.
Design systems are for people
Design Systems grew out of a need to build consistent, cohesive visual experiences across devices and platforms, and to centralize and consolidate design efforts.
While they create a better user experience, increase the efficiency of teams, and improve the quality of products, Design Systems need to be more than just inventories and deliverables, if they are to be successful.
As Jina Anne shows us in her seminar, Design Systems empower change within an organization and form the bedrock of a company’s culture and community. Your design system ultimately serves people: both your customers and your colleagues.
Design systems fail when they lack a vision, a shared language, and purpose. Designers, developers, product managers, and anyone interested in building a successful design system in their business will benefit from this seminar.
Creating a safe space for designers to fail
Design is the conception and realisation of new things. There is a natural fear present when a new thing is being created. This comes in various forms; maybe a fear of being perceived as incompetent, insignificant, and more commonly, a fear of failure. This can be daunting if part of your everyday reality. Most often than not, Designers operate in this state of mind.
This talk is for all Designers and those that look after Design teams.
Learn about the acceptable, natural ups and downs necessary to fuel the successful creation of new products Learn how to identify unhealthy states of discomfort, and How to apply tools that help create spaces where Designers have permission to test assumptions, learn and ultimately thrive.
The designing humans report
Unleashing the power of design in growing organisations
Design has a unique power to let us delight customers, build successful businesses and create new technological possibilities. However as our teams grow in size and complexity, many factors can limit the potential of design.
In this talk, Andrew shares his perspective on the three core principles of successful design and how we can overcome the unique challenges of large organisations to create beautiful products that can change the world.
Full-featured art direction for the web
Now that we have the tools to superpower our layouts, we can start to reimagine how we approach art direction and design on the web.
By taking advantage of technologies, some new and some overlooked, we can create a progressively-enhanced design that’s powered by feature queries; one that’s localized for an increasingly global audience.
In this talk drawn from her work for Slack and other properties, Mina walks through her process for enhancing design and shows how little changes lead to big design payoffs.
You can sketch. (You might just not know it yet.)